Courses on Esports Industry

Innovating Esports at JMU

Spring 2023

This interdisciplinary, project- and team-based JMU X-Labs course will investigate how esports can be effectively incorporated into college life. Students will explore topics such as the design and implementation of college eSports events, recruiting and supporting college teams, and developing an esports curriculum to support teaching and learning opportunities.

WRTC 328: Understanding Esports for Professional Writers
WRTC students taking this course will explore esports from a variety of rhetorical perspectives, practice writing skills for different professional audiences, develop their online communication skills on several digital platforms, strengthen their skills in teamwork, and learn to use design and innovation methodologies in the service of complex projects. This course will be of particular interest to those in gaming, sports, event management, and the academic exploration of video games; no prior gaming experience is necessary.

Instructor: Dr. Seán McCarthy – [email protected]
Course: WRTC 328 Practicum (3 credits)
By Instructor Permission Only

SRM 490: Special Studies in Sport and Recreation Management
Esports: A multidisciplinary course offered in conjunction with JMU X-Labs. The class focuses on applying project management to the creation and development of e-sport classes and tournaments and explores the economic impact of this multi-million dollar enterprise.
Crosslisted with HM 298-0004.

Prerequisite: SRM major or permission of the director
Non-SRM majors should contact Dr. Hallmon at [email protected]

CISE 480: Sociotechnical Applications of Esports
Explore esports as a potential way to learn and collaborate in college! Develop your hands-on development capabilities, strengthen your teamwork skills, and learn and apply industry-ready design and innovation methodologies. No prior gaming experience necessary.

Instructor: Raafat Zaini – [email protected]
Contact Professor Raafat Zaini for more information

Intro to the Esports Industry

Fall 2022

SCOM 313-003: Special Topics in Communication Studies
Students study the rising popularity of the Esports industry with groups of students in Sport & Recreation Management (SRM). Class projects will include background research of Esports-related organizations and sponsorships and creating strategic communication planning for the organizations.

HM 298: Esports and Tournament Execution
The class focuses on applying project management to the creation and development of Esports classes and tournaments, and explores the economic impact of this multi-million dollar enterprise.

Prerequisite: HM major or permission of the director. Non-Hospitality Management majors should contact Reg Foucar-Szocki at [email protected]

SRM 490: Esports and Tournament Execution. Taught by Dr. Augustus Hallmon.

A multidisciplinary course offered in conjunction with JMU X-Labs. The class focuses on applying project management to the creation and development of Esports classes and tournaments, and explores the economic impact of this multi-million dollar enterprise. Crosslisted with HM 298-0004.

Prerequisite: SRM major or permission of the director

Non-SRM majors should contact Dr. Hallmon at [email protected]

Spring 2023

Innovating Esports at JMU
M/W 5:00-6:15pm | Lakeview Hall 1165

WRTC 328
Understanding Esports for Professional Writers

SRM 490
Special Studies in Sport and Recreation Management

CISE 480
Sociotechnical Applications of Esports

By Instructor Permission Only

Interested in this class?

Please find the corresponding section you wish to participate in and email the instructor listed. 

Fill out the class interest form to see other classes offered for Spring 2023

Become a
Client Partner

  • Does your organization face local or global challenges in healthcare, education or security?
  • Are you aware of a technology that could transform your industry but you don’t have time to explore it?
  • Does your organization have long–range design problems that you don’t have the resources to solve yourself?
  • What if you could hire graduates who are ready to start working on your top needs from Day One?

Learn how to become a client partner

Share this Post