You are invited to attend UCI’s Esports Research Conference at JMU X-Labs

When: Thursday, October 7 12:30 pm – 9:00 pm & Friday, October 8 12:30 pm – 8:30 pm

Join us in Lakeview Hall to attend any or all virtual sessions of the University of California Irvine’s Esports Conference. We will have a few of our interactive classrooms set up for you to experience the conference.

Registration is not required! Check out the UCI Esports Conference website for more information on all sessions.

“The UCI Esports Conference is an opportunity to reflect on the opportunities and challenges ahead. The importance of technology and video games grew exponentially since the beginning of the Covid-19 pandemic. Our computers and consoles have been our gateway to learning, teaching, and connecting with each other while being confined to our homes.”

Topics include:

 

  • Collegiate Esports and Conventional Sports – Are they really that different? Carolayne Henry – Senior Associate Commissioner at Mountain West Conference
  • Black Cyberfeminism – An Intersectional Exploration of Overwork in Streaming Culture Kishonna Gray, PhD – Associate Professor, University of Kentucky
  • Promoting Women in Collegiate Esports
  • Behavior Analysis: Parallels between traditional and electronic sports
  • Literacies at Play: Digital-Age Literacies in High School Esports
  • Fostering DEI in Collegiate Esports Programs
  • Shoutcasting CS:GO: Framing Gender in Esports
  • Creating Safe and Inclusive Esports Spaces
  • More Than A Game: Reflections of the 1st HBCU Esports & Gaming Trifecta
  • Esports as a cultural microcosm for studying psycholinguistics
  • A Dive Through the NASEF Module Curriculum Guide of Implementation
  • Ethical judgments of esports spectators regarding cheating in competition
  • ‘The Joy of an Audience is Always Worth It’: Music in the League of Legends Experience
  • The Path to Pro: current challenges and opportunities for sustainable participation
  • Mine for Knowledge: Using Minecraft: Education Editionfor Content Instruction
  • Bringing Competitive Gaming into the Classroom with Microsoft Esports Teacher Academy

 

 

Thursday & Friday Agenda

October 7:

12:30 – 1:30 Keynote: Collegiate Esports and Conventional Sports – Are they really that different? Carolayne Henry – Senior Associate Commissioner at Mountain West Conference

1:30 – 2:30 Choose:

 

  • Esports 101
  • “Tell me Why I Keep Dying”: A Qualitative Study of User Requirements for AI Assistants for Esports

 

 

2:30 – 3:30 Choose:

 

  • Promoting Women in Collegiate Esports
  • Behavior Analysis: Parallels between traditional and electronic sports
  • Literacies at Play: Digital-Age Literacies in High School Esports

 

 

4:30 – 5:30 Choose:

 

  • Fostering DEI in Collegiate Esports Programs
  • Shoutcasting CS:GO: Framing Gender in Esports
  • Creating Safe and Inclusive Esports Spaces

 

 

5:30 – 6:30 Choose:

 

  • More Than A Game: Reflections of the 1st HBCU Esports & Gaming Trifecta
  • Esports as a cultural microcosm for studying psycholinguistics
  • A Dive Through the NASEF Module Curriculum Guide of Implementation

 

 

7:00 – 7:30  Choose:

 

  • A Novel Exercise Programming Model for Esports Athletes, Teams, and Organizations

 

 

7:30 – 8 Choose:

 

  • Discussion: American and Chinese collegiate esports and education
  • Ethical judgments of esports spectators regarding cheating in competition
  • Launching of Scholastic Esports Professional Development (poster)

 

 

8:00 – 9:00  – Keynote: Black Cyberfeminism – An Intersectional Exploration of Overwork in Streaming Culture  Kishonna Gray, PhD – Associate Professor, University of Kentucky

October 8:

12:30 – 1:30  – Keynote:  NASEF Scholastic Fellows  Jorrel Batac (Moderator), Rubik Adams, David Amaro, Chris Aviles, Angelique Gianas, Bradford Harris, Dr. Miles Harvey, Regina Schaffer

1:30 – 2:30 – Choose:

 

  • The Three Common Collegiate Esports Program Models & How They Align With Modern Pedagogy
  • ‘The Joy of an Audience is Always Worth It’: Music in the League of Legends Experience
  • Bringing Competitive Gaming into the Classroom with Microsoft Esports Teacher Academy

 

 

2:30 – 3:30 – Choose:

 

  • The Path to Pro: current challenges and opportunities for sustainable participation
  • Mine for Knowledge: Using Minecraft: Education Editionfor Content Instruction

 

 

4:30 – 5:30 – Choose:

 

  • Wasn’t in the Cards: The Proto-Esport of Professional Magic
  • Building The Bubble: Data Security & Player Privacy in Scholastic Esports

 

 

5:30 – 6:30 – Choose:

 

  • Trends in Collegiate Esports – A look at community through data
  • Back Seat Driving: Implementing Student Voice and Choice into Program Design

 

 

7:00 – 7:30  – An Investigation to Determine if Sport Video Games Helps Community College Students Become Interested in Real-life Sports (poster)

7:30 – 8:00  Choose:

 

  • Take Steps Towards an Inclusive Community through Partnership with the *gameHERs
  • Effects of the Implementation of a Video Game Curriculum on Attendance and Student Perceptions of Their Engagement

 

 

7:30 – 8:30 Keynote: Building Inclusive Gaming Communities TBA

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